A downloadable game

Jurassic Park: Edge of Chaos is an unofficial, fan-made tabletop roleplaying game with an emphasis on collaborative storytelling in a survival scenario. The game is set against the backdrop of the “Isla Nublar Incident,” a series of events which occurred on June 11, 1993 on a remote island off the coast of Costa Rica, expanded and reimagined to allow players to create new and unique stories within its iconic terrain.


The Cutting Edge

In the corridors of biotech laboratories and in hushed conversations amongst industry insiders, dismissive whispers have turned into astonished murmurs: International Genetic Technologies has seemingly achieved the impossible—the resurrection of a lineage that nature selected for extinction over 65 million years ago. Now, thanks to the most awesome scientific force the planet has ever seen, dinosaurs walk the Earth once more.

But as InGen begins its preparations to share this astounding wonder with the world, rumors of its achievement have attracted unwelcome attention from rival corporations. Within the biotech industry’s clandestine world of industrial espionage, the most prized assets are biological samples—enzymes, viruses, stem cell lines—the acquisition of which offers the promise to leap years or even decades ahead of their competitors.

Even in this morally bankrupt world of corporate backstabbing, industry leader Biosyn stands out for its particularly audacious tactics. Armed with both an MBA in finance and a PhD in genetics, head of research Dr. Lewis Dodgson stands as a contentious figure, known for sidelining ethical and legal considerations in the pursuit of total commercial domination.

After receiving confirmation of InGen’s breakthrough from an embedded corporate spy, Dodgson got to work. He quickly identified a disgruntled employee with both exploitable financial issues and unprecedented access to genetic materials, then offered him a lucrative deal to smuggle a canister of viable dinosaur embryos from InGen’s secretive island facility back to the mainland.

July 11, 1993

On Isla Nublar, far from the watchful eyes of US regulators, InGen has been busy constructing a theme park to introduce their achievement to the world—a biological preserve called Jurassic Park. After a tragic incident involving the accidental death of one of its workers, however, a group of skittish investors demanded an on-site inspection by a group of objective experts before they would allow the park to open. Just as the tour was set to begin, computer programmer Dennis Nedry was counting down to the perfect moment to set Dodgson’s plan into motion.

but 

But as a tropical storm swept over the island, Nedry was forced to execute the operation well ahead of schedule. Under pressure and desperate to meet his precious 18-minute window, Nedry hastily activated a secret backdoor in the park’s security systems, triggering a catastrophic shutdown of key infrastructure—leaving dinosaurs free to roam the island as he raced toward the East Dock. Your adventure begins here, as the park teeters on the edge of chaos.


Gameplay

The game is designed to diverge from the original narrative, providing“What If?” scenarios that explore alternate outcomes to the iconic story. Characters range from park staff and consultants to corporate spies and nosy journalists, enabling players to either adopt existing roles or create their own to navigate the chaotic results of InGen’s corporate malfeasance. 


Gameplay utilizes a unique rules-light system designed for quick learning and engaging play, focusing on storytelling over complex rules and utilizing a unique system of random events via the use of Chaos Cards. The mechanics emphasize strategic decision-making, utilizing dice rolls and action cards to progress through narrative-driven storylines. Edge of Chaos supports solo play, collaborative group play, or traditional TTRPG sessions led by a Game Warden. 

Expanding the World

As Jurassic Park has all the logistical complexities of both a major theme park and a major zoo, Edge of Chaos has expanded the scope of Isla Nublar's facilities to showcase a premiere destination just on the edge of fully-functioning. Taking inspiration from the novel, video games, and other ancillary sources, new characters, dinosaurs, items, and scenarios have all been integrated to create a sandbox for players to experience endless adventures in a familiar setting.


The available locations encompass not only the iconic Visitor Center and dinosaur paddocks seen in the film, but also a host of other locations and facilities as-yet unexplored in other media.


These areas include guest-facing locations hinted at in the film like the Aviary, a colossal dome where flying reptiles soar freely, the Pteratops Lodge, a luxury hotel blending natural beauty with cutting-edge comfort, the Jungle River Cruise Ride, offering serene tours through dinosaur-filled wetlands, and the Marine Facility, where a massive aquatic reptile awaits its debut.


Additionally, there are numerous areas designed for use by park employees like the Worker Village, which houses the engineers, scientists, and construction crews, the East Garage, where the park’s fleet of vehicles is repaired and maintained, the North Dock, where cruise ships filled with guests will one day arrive, the Geothermal Power Plant, which harnesses the island's volcanic energy to power the park, as well as a hidden network of steam tunnels which connect much of the park’s infrastructure.


The game employs a dynamic map system that ensures each expedition into the park is unique. As players progress across the island, many locations they encounter are drawn randomly, creating a sense of exploration and discovery and ensuring that no two adventures on Isla Nublar will ever be the same. 

Beyond the iconic Jeep Wranglers and Ford Explorers seen in the film, players may also encounter heavy-duty equipment such as bulldozers and excavators for use in construction, shuttle buses and utility vans for transporting people and equipment, and smaller vehicles like golf carts and dirtbikes for personal transportation.

In addition to the weapons seen in the film such as the shotgun and shock prods, players will have access to an expanded arsenal including gas grenades, tranquilizer rifles, and even heavy weaponry like grenade launchers for use in extreme emergencies. For general use, players can also find essential gear such as binoculars for scouting long distances, body armor for personal protection, and handheld radios for reliable communication across the island’s sprawling terrain.


Available in an updated second edition as well as a brand new Community Version featuring hand-drawn art from members of the Jurassic Park fan community, Edge of Chaos promises a breathtaking adventure 65 million years in the making, regardless of how you choose to play.

Updated 15 hours ago
StatusReleased
CategoryPhysical game
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorEdgeofChaos
GenreRole Playing, Survival
TagsDinosaurs, Fangame, fan-rpg, jurassic-park, Narrative, Survival Horror, Tabletop role-playing game
Average sessionA few hours
LanguagesEnglish

Download

Download
Jurassic Park: Edge of Chaos (2nd Edition) 188 MB
Download
Jurassic Park: Edge of Chaos - Community Version 216 MB
Download
Gameplay Map 44 MB
Download
Character Sheets 14 MB
Download
Card Collection (Part I) 667 MB
Download
Card Collection (Part II) 628 MB

Install instructions

The core rulebook contains all of the game's materials—however those who are planning to run the game with players are encouraged to utilize the separate full-resolution Gameplay Map during play, and download the Character Sheets to help players create their characters. The printable card files are provided in high-resolution for printing and/or reference purposes.

While an ideal play session would involve printed materials, suggestions are given in the rulebook to play in a purely digital environment such as a virtual tabletop, and Roll Tables are included to assist in random card draws for those without printed materials.

Note: The original edition of the core rulebook made use of AI tools to create, overpaint and edit its imagery. However, if you believe that those who created AI tools were so preoccupied with whether or not they could, they didn't stop to think if they should—the Community Edition contains only imagery generously created by hand from members of the fan community. 

Comments

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maybe some sarcos and elasmos too?

cool, hey could you make a mosasaurus card, since you use characters from the game?

(2 edits)

TRADUÇÃO PT-BR/PT-BR TRANSLATION:

Eu traduzi o livro do jogardor completo, hoje dia 13/09/2024 eu esttou publicando aqui nos comenatarios para quem quiser, ainda estou traduzindo as cartas e mapas mas colocarei aqui quando tiver pronto.

agradeço dicas e sujestoes e qualquer coisa so aviasar aqui mesmo pelos comentarios.

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I translated the complete player's handbook, today 09/13/2024 I am publishing it here in the comments for whoever wants it, I am still translating the cards and maps but I will post them here when it is ready.

I appreciate tips and suggestions and if you have any questions just let me know here in the comments.

Link direto/direct link: mediafire: https://www.mediafire.com/file/56i8flm8fpnx7y3/Jurassic_Park_Edge_of_Chaos_%2528...

(1 edit)

Hey, first of all - I really adore the idea behind the cards, especially for animals, reflecting their instinctive behaviour. I'm planning to test the game soon. But I need some clarifications. How do stats work (in sense of mechanics/die rolls)? They are supposed to "determine the character’s abilities and effectiveness in various situations throughout the game", but I don't see any examples, except "while one (NPC) with high Strength could be pivotal in a confrontation with a hungry carnivore", but it isn't helpful. Am I missing something? Second - is there any difference between "Dinosaurs on the Brain" and "Animal Handling" expertises? They sound exactly the same. Do their effects stack? Another question - Search icon indicates, that an area is searchable and a 6 is a success, but some locations (e.g. bungalow) require halving the result. So according to the rules a PC cannot find anything there? Or they find something on a 3 (5-6 result on a die)? Or "natural" 6 always means success (I guess not, then halving makes no sense)? And last one - how does lethal damage work? The weapon cards lack any damage ratings. Does each weapon deal  1 damage per shot? Or some of them should be more lethal? Do PCs need to make a check to hit something? Anyway, great job!

(2 edits) (+1)

Hey, appreciate the feedback! And great catches. I'm currently working with some folks on a second version of the game at the moment, and I'll definitely include clarification in these areas. What you picked up on is primarily stuff that was changed between drafts and never readdressed. For now, here are some thoughts:

  • Stats primarily exist in the current version for the purposes of more immersive roleplay, in helping the group or the Game Warden determine effects of Attack and Chaos Cards, as well as effectiveness of player actions. In retrospect, it makes sense to include a D6 roll for Strength/Insight/etc. Check. when performing relevant actions. TBH they were more important in an earlier, crunchier draft. For reference, here is some of that section from the previous draft if you want to incorporate:
    • All characters are ranked between 1 and 5 in the categories of Courage, Insight, and Strength. A lower rank means that the character is less skilled in this area, while a higher rank means that this character is more skilled in this area. Stats are primarily used in situations where a Game Warden wants a player to check their character’s ability in a given area to determine if they succeed or fail at their action.
    • To make a stat check, the player will roll a D6 and compare the result to their relevant stat. If the result of the roll is equal or lower, the player succeeds. If the result of the roll is higher, the player fails. Rolling a 1 is always a critical success, with the character performing the action with ease, achieving the most desirable version of their intended action. Rolling a 6 is always a critical failure, with the character facing negative consequences to their actions such as injury or placing the character in a disadvantageous position for the next turn.
    • For example, if a player with a ranking of 2 in Insight wants to understand whether their character perceives any danger when entering a new building, they would perform an Insight Check. When they roll a D6 they get a 3. Because this is higher than their Insight rank, they fail the action and do not perceive danger even if it is present. Had the player rolled a 2 or a 1, they would have perceived any danger present.
    • Courage: Courage reflects a character's resolve, bravery, and ability to face danger or fear. It's not just about recklessness; it's about the capacity to confront challenging or perilous situations with composure and determination. Characters with high Courage are often seen taking the lead in risky scenarios, making tough decisions under pressure, or standing their ground against overwhelming odds.
    • Insight: Insight encompasses a character's intelligence, awareness, and observational skills. It involves the ability to analyze situations, understand complex systems, and deduce information from subtle clues. Characters with high Insight are adept at problem-solving, strategizing, and foreseeing potential outcomes. They excel in gathering and interpreting data, understanding dinosaur behavior, and navigating the park's technological systems.
    • Strength: Strength is a measure of a character's physical prowess, endurance, and ability to perform demanding physical tasks. It's not just about brute force; it's also about stamina and the capacity to handle physically challenging situations. Characters with high Strength can perform feats like lifting heavy objects, enduring physical strain, and engaging in hand-to-hand combat or other physically demanding activities.
  • "Dinosaurs on the Brain" and "Animal Handling" are indeed the same at the moment, due to a last minute change to how the Dinosaur Detectives item works. For the purposes of play at the moment, you can combine the two into just "Dinosaurs on the Brain."
  • When a dice icon is halved, the resulting dice roll should be rounded up. This makes it a 1/3 chance of finding an item rather than a 1/6 chance.
  • For weapons and health, this was another victim of the crunch-cutting of the stats, as well as changing the information present on the weapons cards. A D6 should be rolled when attacking, with 1-2 being ineffective, 3-4 being low damage (likely 1 damage, at the discretion of the GW), and 5-6 being direct hit (likely 2 damage, at the discretion of the GW). For a natural 6 on a grenade launcher, the GW may determine that it is a fatal hit, or a natural 6 on a pocket knife against a brachiosaurus may result in the loss of 1 health.

Excited to hear the results of your test, would love any and all feedback on areas of improvement.

as a huge jurassic park fan i love this, i have used other systems to butcher a story but this is fantastic, could you please consider doing a jurassic world themed expansion? please??

(1 edit) (+1)

A full Isla Sorna expansion will be coming, at the very least! However, for at least the foreseeable future you may want to work with the card templates to create additional Dinosaur Cards for JW play. Hopefully a full JW version will be in the cards (heh) down the line.

The premise looks really good! Although I noticed that the Gameplay Maps and Chaos cards cannot be downloaded; strange, because everything else works fine.

(1 edit) (+1)

Strange! They seem to be working for me now. If they still don't work for you, I've added everything to a Google Drive folder as an alternative download. Thanks for the kind words :)

They are working now, it must have been a glitch; thanks for the quick reply!